Game Development Minor
Students choose one track consisting of three courses in either Game Programming, Game Production or Virtual and Augmented Reality (XR). Students must then choose two additional courses from the list provided. These cannot include any courses from the chosen track and at least six credits of total coursework in the minor must be upper-level courses.
This minor is not intended for students in the IT major specializing in game development. Additionally, it is not for IT students who create their own specialization and utilize game development courses in that specialization. No course can be counted both for the game development minor and any IT specialization.
Code | Title | Credits |
---|---|---|
Game Programming Track | 9 | |
Game Modification Development | ||
2D Game Programming | ||
3D Game Programming | ||
Game Production Track | 9 | |
Game Architecture and Design | ||
Foundations of Game Production | ||
Advanced Game Production | ||
Virtual & Augmented Reality (XR) Track | 9 | |
Game Architecture and Design | ||
Game Design for XR | ||
Advanced Topics in Game Design for XR | ||
Remaining two courses should be chosen from the following: | 6 | |
Game Architecture and Design | ||
Game Modification Development | ||
Advanced Game Production | ||
Computer Graphics for Visual Effects | ||
2D Game Programming | ||
Educational Software Design | ||
Game Design for XR | ||
Advanced Topics in Game Design for XR | ||
3D Modeling and Animation | ||
3D Game Programming | ||
An independent study focused on an area of Game Development and approved by YWCC advisor |