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DD 275 - History of Games (2-3-3) Prerequisites: AD 111, 112 or ID 155, 156 or Arch 163, 164 and Cultural History GUR. A guided exploration through the world of games. Students will experiment, play, and analyze various aspects of games - from early traditional games to current generation electronically-mediated games; from individual games to collaborative online games. Game types will be analyzed with particular attention paid to the virtual environments in which these games take place. The expressive and persuasive aspects of games will also be explored. Effective From: Fall 2008
DD 284 - Video and Animation (3-0-3) Prerequisites: AD 112 and AD 150 or equivalent with instructor's and program permission. Laboratory course exploring concepts of linear, motion-based two-dimensional media and includes motion graphics, live action filming, particle systems, digital video editing and digital video compression. Projects include the design and production of multiple projects addressing both technical and creative decision making. Effective From: Spring 2011
DD 301 - Acting Fundamentals for Animators (3-0-3) Introduction to the historical contexts of acting. Survey of acting techniques and principles and their relationship to successful visual storytelling. Topics covered include movement, empathy and dialogue. Application of acting to two-and three-dimensional animation. Students will study examples from animation as well as film and theater. Required projects include both in-class acting exercises as well as storyboard creation and directed computer graphics character animation. Effective From: Spring 2010
DD 320 - Computational Design (3-0-3) Prerequisite: AD 112, AD 150; or ARCH 155, ARCH 156; or instructor approved equivalents. The course explores methods for algorithmically modeling spatial structures. Through a sequence of scripting exercises in application-specific programming environments, the course further explores rule-based generation of spatial forms and the underlying mathematical principles. Applications of digital fabrication and physical computing are also explored. Effective From: Fall 2012
DD 321 - Interactive and Reactive Environments (3-0-3) Prerequisites: AD 112, AD 150 and DD 284, or ARCH 155, 156, 263 and 264, or instructor permission. This course will investigate contemporary attitudes toward digital public spaces, from mainstream media facades, interactive art installations, and mobile applications to guerrilla-like techniques such as tactical media, activist gaming, and electronic civil disobedience. Based on their research of relevant precedents, students will design a 2D and/or 3D interactive environment. Effective From: Fall 2012
DD 363 - Digital Design Studio I (1-12-5) Prerequisites: AD 111, 112, 150,161, 162; DD 284. CO/Prerequisites: DD 275, Arch 251. Three-dimensional design in a digital milieu. Project-based applications focusing on the design and digital representation of architectural or environmental settings for games, theater, advertisements, books, or similar contexts. Course includes modeling with different geometries (e.g. NURBS, polygonal) and advanced techniques in rendering with lighting and materials as well as issues of production design. Effective From: Fall 2010
DD 364 - Digital Design Studio II (1-12-5) Prerequisites: Arch 251, DD 275, DD 363, IT 201. Design studio focusing on two-and three-dimensional visual communication of data, including interactive and scripted/animated communication as well as still-image utilization. Applications may include website creation, information kiosks, exhibit design, educational videos, scientific visualization, and other graphics-intensive projects. Effective From: Fall 2010
DD 415 - Web/Exhibit Development (3-0-3) Prerequisites: AD 150, DD 284, IT 201. Instructor may waive or accept alternate prerequisite(s) based on individual student preparation. Overview of multimedia exhibit design dealing with issues of graphic identity human-computer interactions, and information visualization as tools for comprehension, enhanced communication, and effective decision-making. Exhibit types include educational symposia, museum/gallery shows, and online environments. Analyses and creative project(s) are required. Effective From: Spring 2012
DD 464 - Digital Design Studio III (1-12-5) Prerequisite: DD 364. Continuation of Digital Design Studio II with projects of greater complexity requiring the selection and use of multiple media (including time-based media) in the preparation and completion of creative work. Independent research and production by each student is required for all projects. Production of both passive and interactive projects will be part of the studio program. Effective From: Spring 2012
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