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Communication and Media:  
 
UNDERGRADUATE COURSES:

COM 266 - Foundations of Game Production (2-1-3)
Prerequisites: Hum 102 and one from among HUM 211, HUM 212 and Hist 213 or their equivalents, all with a grade of C or better. IT 201 and IT 265, all with a grade of C or better. This class introduces students to many of the tools and production methodologies needed for electron games. This class will focus heavily on content control and story handling through the use of scripting and game development tools. Students will learn a few scripting languages that are used in the games industry, such as Unreal Script and LUA and use them to create a new game experience. Effective From: Spring 2009

COM 303 - Video Narrative (3-0-3)
Prerequisite: HUM 102 and one from among HUM 211, HUM 212 and Hist 213 or their equivalents, all with a grade of C or better. Introduces various multimedia resources and environments in order to develop new strategies for both reading and writing within a visually-based, screen-oriented culture. Students will study different historical and theoretical lineages in videography, and learn hands-on techniques and technologies to produce independent media works of their own. Effective From: Spring 2009

COM 325 - Special Topics in Communication (3-0-3)
Prerequisite: Varies according to topic. The study of new and/or advanced topics in an area of Communication, not regularly covered in any other Humanities course at the 300-level. The precise topics to be covered, along with prerequisites, are announced in the semester prior to the offering of the course. Effective From: Spring 2009

COM 335 - 3-D Modeling and Animation (2-1-3)
Prerequisites: HUM 102 and one from among HUM 211, HUM 212 and Hist 213 or their equivalents, all with a grade of C or better. IT 201 with a grade of C or better or permission of program advisor. This class introduces students to the concepts of 3D modeling and animation, and putting those concepts into action by working with software. This class will be a hands-on, project focused course, using 3D modeling packages, taking students from design to final render. Effective From: Spring 2009

COM 345 - Character Modeling and Animation (2-1-3)
Prerequisite: HUM 102 and one from among HUM 211, HUM 212 and Hist 213 or their equivalents, all with a grade of C or better. COM 335 with a grade of C or better. This class builds on the concepts of 3D modeling and animation, applying those techniques to character creation and animation. This class focuses on the considerations and techniques involved in the creation and animation of character in 3D. Effective From: Spring 2009

COM 350 - Digital Video Production (2-2-3)
Prerequisite: HUM 102 and one from among HUM 211, HUM 212 and Hist 213 or their equivalents, all with a grade of C or better. Instruction in the creation and editing of non-linear digital video; emphasis on tream production of a short film; individual editing skills with Final Cut Pro editing software; development and editing of a variety of graphic formats and digital images; formulation of a script treatment; and development of a storyboard. Topics covered include: digital multi-media production; web-casting; interactive television; data-casting;CD and DVD production. Effective From: Spring 2009

COM 351 - Documentary Studies (3-0-3)
Prerequisite: HUM 102 and one from among HUM 211, HUM 212 and Hist 213 or their equivalents, all with a grade of C or better. This course will allow students to study the methods by which documentary work is conducted and to complete a documentary project of their own. The course will connect the qualitative methods of the social sciences and the humanistic concerns of the arts by allowing students to study documentary subjects as captured by non-fiction, photography, film, tape recorder, and the World Wide Web. Special emphasis will be placed on narrative and metaphor. Effective From: Spring 2009

COM 352 - Photojournalism (2-2-3)
Prerequisite: HUM 102 and one from among HUM 211, HUM 212 and Hist 213 or their equivalents, all with a grade of C or better. Through hands-on writing and photography supervised by the instructor, students develop competencies in discovering and creating an interdisciplinary viewpoint using a variety of writing methods and photographic viewpoints. Special focus on interpreting architecture and architectural detail, nature's conflict and place in urban and suburban environs, and the human interface with nature and man-made spaces. Particular emphasis is placed on the creative process and critical revision. Effective From: Spring 2007

COM 369 - Digital Poetry (3-0-3)
Prerequisite: HUM 102 and one from among HUM 211, HUM 212 and Hist 213 or their equivalents, all with a grade of C or better. An investigation of activities taken up by poets who integrate computer technology in their works. Students discuss and evaluate virtues of the dynamics presented in an array of titles that include algorithmic programming, graphical artistry, videography, holography, hypermedia, and sonic design in order to build an understanding of the combined values of these disparate forms of expression. Effective From: Spring 2009

COM 376 - Game Design Studio (2-1-3)
Prerequisites: HUM 102 and one from among HUM 211, HUM 212 and Hist 213 or their equivalents, all with a grade of C or better. COM 266, COM 335 and COM 345, all with a grade of C or better. This class challenges students to apply what they have learned in previous courses about game design. Students work in groups to design and create games for various platforms. Groups will work closely with the instructor to get constant feedback and criticism on their work. Students will complete case studies of various game genres. Students will work on one large project and complete it in stages, as a project would in the industry. Effective From: Spring 2009

COM 390 - Electronic Writing Workshop (1-2-3)
Prerequisite: HUM 102 and one from among HUM 211, HUM 212 and Hist 213 or their equivalents, all with a grade of C or better. A practice-oriented workshop for creative expression in a variety of electronic formats with the specific goal of facilitating individual writing projects for screen and performance. Topics in literary theory will be combined with current criticism in electronic writing, media and screen studies to produce new cultural works in a variety of digital sub-genres, including soundscapes, hypertext poetry, animation, code poems, interactive games, digital video and wiki poems. Effective From: Spring 2009